![]() Even so, the creative possibilities of this Russian doll world seem to extend beyond this brief, delightful exploration. Like the relationship it maps, the game is at its most elegant and pleasing in the early stages, when its challenges are clearly stated and simply solved. In its juxtaposition of abstract puzzles with domestic-scale storytelling, Maquette is more familiar, following the tradition of indie games that link high-concept puzzle-solving with romantic introspection. Even so, at times the puzzles are bewilderingly arcane, even discounting the fact that the player is learning the rules as they go. It is exhilaratingly novel game design, increasingly rare in a medium defined by iteration and genre. #Maquette house puzzle how toIn the early chapters your time is mostly spent figuring out how to unlock doors and enter inaccessible places, by shunting pieces of furniture around and resizing keys between dioramas. The boy-meets-girl story plays out exclusively in audio snippets and pieces of text plastered on to the environment. This is a realm of fairytale castles, ornate bridges, gleaming keys and mystical orbs. Maquette’s visual world is expressionistic rather than realistic. It’s a simple interaction that leads to mystifying complexity – much in the same way a relationship develops from a first kiss. ![]() #Maquette house puzzle seriesThe game is, then, a series of nested dioramas: move an object in one dimension and it moves in the others, at scales both great and small. Maquette makes it possible by twisting the world into itself recursively in an MC Escher-esque fashion. Step outside and you are able to physically clamber on to the staircase and hop into the neighbour’s garden. Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge. You might, for example, place a tiny model staircase beside a neighbour’s high fence on the model. You will need to move objects between the worlds to change their size. ![]() To put it simply you are in a world, within a world, within a world. Move an object on the model and, simultaneously, the full-size object moves, with great, clunking heft, outside your door. It uses some interesting mechanics for its puzzle, namely size manipulation. The simplest way to understand the highly experimental design that sits at Maquette’s core is to imagine, on your kitchen table, a scale replica of the street outside. It’s a straightforward premise for a game that is anything but. Romance soon follows and the game – the latest from the tasteful video game arm of the Hollywood studio Annapurna – charts the blossoming of a young relationship. Maquetteopens with a conversation between two strangers in a San Francisco coffee shop, a flirty interaction sparked over a sketchbook. ![]()
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